How to control the new animals in Rust to troll players as an admin

Video: Controlling The NEW Animals In Rust - Admin Trolling
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· based on the channel Enardo
Controlling the new animals in Rust means using admin or moderator tools on a modded server to possess a spawned animal and drive it around like a player character, then using that body to follow, block, stare at or ambush survivors. On the server side this is a permission-based feature of the admin plugin set, not something a normal player can do on official Facepunch servers. Enardo and Lucas Battle built a whole video around it, and if you want to support the channel while kitting out your setup, the Displate sale link gives 22% off one metal poster, 27% off two and 33% off three or more.
What animals were added to Rust and which ones can be puppeteered
Rust's wildlife has grown well past the original bear, boar, wolf, pig and chicken, and the expanded roster is what makes animal trolling worth watching. The current creature list includes cows and bulls, sheep, horses, squirrels, turtles, frogs, sharks and crabs, each with its own movement speed, hitbox and sound set. That variety matters for trolling because a cow and a frog behave very differently when a player rounds a corner and finds one standing in a doorway.
Admins can spawn any of these by name and then take control of the entity. Once possessed, the animal moves with normal WASD input, can be pushed into bases, parked on roads and used to block doors. The practical limits are the same as any admin action: you need moderator or owner rights, the plugin has to be installed, and the creature still obeys its own collision and terrain rules, so a shark is not going to walk up a hill after anyone.
How the admin animal trolling actually works step by step
Animal possession is a short sequence of admin commands plus a lot of patience, and the comedy comes from timing rather than from the tool itself. The general workflow on a modded server looks like this:
- Spawn the animal you want with the admin spawn command, picking a species that fits the joke: a cow for a slow looming threat, a frog for something small and absurd, a crab for scale.
- Take control of the entity so your input drives the animal instead of your character.
- Position it somewhere a player will walk into, ideally around a corner, inside a doorway or at the top of a staircase.
- Follow players at a distance, stop when they turn around, and let them convince themselves nothing is wrong.
- Release control and despawn the animal when the joke is done so the server stays clean.
Enardo and Lucas Battle ran this on two of Enardo's own servers, a one grid map where everyone shares a single grid square and a 10x farming server where resources come fast and players spend more time roaming. Both are private modded environments, which is why the animals could be pushed into places a vanilla server would never allow.
The best bits: ten cows, a turtle interrogation and the weeping angel
The standout prank was spawning ten cows around a single player at once, a wall of cattle that turned an ordinary farming run into a stampede of confused mooing. Cows are large, slow and loud, so a group of them reads as a genuine threat before the player realizes none of them are attacking.
The second running gag was a turtle. Players encountering it kept asking what kind of turtle it was and whether it was going to eat them, which turned a harmless reptile into a full conversation piece. Smaller animals work well for this because they are harder to take seriously and easier to lose track of.
The cleverest idea was the weeping angel. The admin freezes an animal in place and only moves it when the player is not looking, copying the statues from Doctor Who that advance whenever they are unobserved. A cow or a bull standing motionless across a field, then suddenly closer, produces more dread than any scripted jump scare, and viewers immediately suggested the same trick could be applied to scarecrows.
How to run your own animal trolling session on a Rust server
You can reproduce this on any server where you hold admin rights, and the setup takes less than an evening. Install an admin toolkit plugin that supports entity possession, give yourself the moderator flag, and test the spawn and control commands on an empty part of the map before involving players.
A few practical rules keep it fun instead of annoying:
- Start small. One animal behaving strangely is unsettling; fifteen animals at once is just noise, and several viewers said the spawns should be dialed back before going all out.
- Pick your targets. Players who are clearly new to the game get confused rather than entertained, so aim for groups who are already chatting or streaming.
- Respect the wipe. Don't park possessed animals inside someone's base walls, since that can break building integrity or trap a player permanently.
- Keep sessions short. A ten minute bit lands; a forty minute one gets you muted in global chat.
If you want to host your own modded map for this kind of event, Enardo's community server list is the usual starting point, and the same tools work on any rented Rust host with plugin support.
Common questions and doubts about Rust animal trolling
Most skepticism around these videos comes from players who have never seen a possessed animal and assume the footage is edited or that it is a hack. It is neither: entity possession is a standard capability of admin plugins, and the giveaway is that the animal moves with player-like precision, stops at doors and reacts to the camera rather than to hunger or aggro.
The other frequent doubt is whether this is possible on official servers. It is not. Facepunch's vanilla servers have no possession tools, so everything in these clips happens on community or privately owned modded maps. That also means the animals themselves are the only genuinely new part; the trolling method has existed in various forms for years.
A third recurring question is about the models. The detail work on the new creatures, down to the anatomy nobody asked to see, is genuinely impressive and slightly ridiculous, and it is the kind of thing that makes a cow standing in your base somehow funnier than a bear ever was.
All the links from the video
- Displate posters with the sale discount: https://displate.com/l/enardo
- Enardo's servers: https://enardo.gg
- Merch store: https://enardo.store
- Discord community: https://discord.gg/enardo
- Twitch channel: https://www.twitch.tv/enardo
Final thoughts on Rust animal admin trolling
Animal possession is one of the cheapest and most effective admin pranks available in Rust right now, because it turns ordinary wildlife into something players cannot predict or fight properly. The formula that works is simple: pick the right species, place it where it should not be, and let the player's own imagination do the scaring. Enardo's breakdown with Lucas Battle shows the range, from a ten cow ambush to a silent weeping angel that never moves while you watch. If you want to support the channel, grab a poster through the Displate discount link before the sale ends.
Key takeaways
- Rust's animal roster now includes cows, bulls, turtles, frogs, squirrels, sheep, sharks and horses alongside the classic bear, boar, wolf, pig and chicken.
- Admins on modded servers can possess and pilot animals, moving them like players to follow, block, stare at or ambush survivors.
- Enardo and Lucas Battle ran these pranks on a one grid server and a 10x farming server, not on official vanilla.
- The weeping angel trick freezes an animal in place and moves it only when a player looks away, mimicking the Doctor Who monsters.
- Spawning ten cows at once around a single player was the moment most viewers singled out as the funniest in the video.
Questions & answers
Can regular players control animals in Rust?
No. Possessing and driving an animal requires admin or moderator permissions plus a plugin that supports entity control. On official Facepunch servers there is no such tool, so you will only see this on community or privately hosted modded maps.
What is the weeping angel trick in Rust?
It is an admin bit where an animal is frozen in place and only moved while no player is looking at it, imitating the statues from Doctor Who. Done with a cow or a bull at a distance, it creates the impression that the creature creeps closer every time you turn away.
Which new Rust animals are best for trolling?
Cows and bulls are the most effective because of their size and noise, and a group of them reads as a real threat. Turtles and frogs work for confusion and comedy, while crabs are useful when you want something that looks absurdly oversized next to a player.
Do these animal trolling videos happen on official Rust servers?
No. The sessions were recorded on Enardo's own modded servers, including a one grid map and a 10x farming server. Those environments give admins full spawn and possession rights, which vanilla official servers do not allow.
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